ECF · boot sequence ALT-LA 90-001
Phantom Cache … 5.0GB vault locked
PCE ledger … RAG-wiki online · 1–3ms
Semantic linter … schemas verified
NSE firewall … deterministic
Westcode : Los Angeles — engine live
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KANZAI × CH03 × FEWTURE · CONFIDENTIAL LAT 34.05°N / LON 118.24°W · INTERACTIVE INVESTOR DECK

Westcode : Los Angeles

The ultimate fusion of culture, combat & cognitive tech
LIVE PITCH
Kanzai Entertainment × CH03 Interactive
The Cold War never ended.
It crashed into 1990s Los Angeles.
A co-op, narrative-driven shooter where West Coast hip-hop culture meets hyper-lethal unconventional warfare — living worlds powered by a zero-latency local AI engine, built on a lean AA cost base.
Key Art · Splash

The vision — 1990s alt-history LA · OP: RED DAWN

The Cold War never ended. A surprise Soviet blitzkrieg crashes into California — and the resistance rises from the streets to secure what the war was really about.

Theater Map
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Resistance & culture
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Combat identity — the CD Deck

Loadouts are defined by the sound of 1990s resistance. Music metadata drives VFX, combat identity and swagger — no rhythm gimmicks, no beat-matching. Fuse genres across the deck for deep passive synergies.

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How the CD Deck plays — identity, not rhythm

Deck mechanics
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Aura examples
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Core mandate: no-rhythm gameplay — music metadata drives VFX, combat identity and swagger. No beat-matching, ever.
The Disruption

Instead of a $300M+ bloated development cycle, Westcode merges authentic street culture with a revolutionary local AI engine to deliver AAA-scale living worlds on a highly profitable AA economic architecture — and earns for three years before the game even ships.

The moat · Edge Cognition Framework

NeuroSync Commander — AI that runs on the player's machine

Enemy intelligence lives locally on the GPU, not in the cloud: zero marginal server cost, sub-100ms reactions, and a deterministic firewall so a language model can drive a Soviet commander without ever breaking physics or lore.

Schematic

The Agentic World — re-engineering the simulation

The past · scripted NPCs

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The future · living simulation

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The Edge Cognition Framework — Hardware · Brain · Body

Hardware · Phantom Cache
Free compute
Steal VRAM the game can't see.
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Brain · PCE
Persistent memory
The recursive knowledge-to-motion loop.
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Body · NSE
Deterministic motion
Neuro-symbolic spatial engine.
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Synthesis — anatomy of a sub-frame decision

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Live demo — NeuroSync Soviet Commander

Open the full demo ↗
Embeds the live hosted build. The PCE linter runs inside this demo; if the host blocks framing, the button opens it in a new tab.

The paradigm shift — cloud-dependent AI vs Edge Cognition

Cloud-Dependent AI Edge Cognition Framework
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The Moat: {{ paradigmMoat }}
The living world · systems & economy

A world that rewrites itself — economy inside

Weather, story and music all react to the state of the war — and every ownable asset carries the history players make.

The audio-visual meta-layer

World system
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The economy of history

Attention becomes ownable

Ownable Game Ads (OGAs) — the provenance loop

Provenance
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Non-disruptive monetization — DP3

Monetization
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Before / After

Supercharging the brand meta-narrative

Brand meta
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Production · Channel 3 Interactive

From vertical slice to launch — 2026 → 2029

A bottom-up production ramping to a team of 30, with Early Access at month 24 and full launch at month 36. The game is in development the entire time the cultural engine is earning.

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Build timeline — 36 months to console launch

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Phase roadmap

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CH03 · {{ item.ch03 }}KEG · {{ item.keg }}

Development budget — $36.7M

Internal development (headcount × rate)$24.7M
External development (35% ratio)$8.7M
Contingency (10%)$3.3M
Total production cost$36.7M

Use of funds — the $73.6M raise

Development · CH03$36.7M
FEWTURE program (3-yr ecosystem)$25.0M
KANZAI marketing & ops$12.0M
Total raise$73.6M
Core Takeaway
The pre-launch ecosystem returns more than the entire raise before a single game unit sells — the game is pure upside.
Go-to-market · the inverse decay model

A game that grows after launch, not one that decays

Traditional titles peak at launch and fade. Westcode is engineered for AI-driven emergent, shareable moments that pull in late adopters through social proof — a curve that bends up, seeded by three years of cultural pre-launch.

The Culture

Engagement over time (illustrative index)

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Westcode: LA — inverse decay Traditional title — fast decay
GTM pillar
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Cultural authority

Ice-T executive produces; real artists embed into the game's urban mythology by sponsoring rare in-game Bootleg Drops. Marketing spend of ~$262M across the 10-year franchise is front-loaded into the cultural engine, then sustained — attention converts to owned audience, not rented impressions.

Post-launch content slate · 10-year franchise

Ten years of content — three console launches, expansions in between

Each year ships a named DLC that widens the world. The franchise is anchored by three console launches — LA → Tokyo → NYC — with growth, maturity and legacy expansions between them. This is the concrete slate behind the 10-year revenue curve above.

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The white space — where Westcode sits

Everyone else buys depth with budget. Westcode reaches AAA cultural depth on an AA cost base — the empty top-left quadrant.

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Market positioning — the ultimate moat

Positioning
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The first title in history to merge Music Identity with Combat Identity — powered by an AI engine with zero marginal cost.
Team · three partners, one franchise

Who's building it

A publisher, a developer, and a cultural operator — aligned so each earns where it creates value.

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KANZAI
ENTERTAINMENT GROUP
CH03 Interactive
Team credits · selected shipped titles
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FEWTURE
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LinkedIn ↗
Leadership bios and full credits to be added — drop them in and this becomes the complete team section.
Financials · live pro forma engine

Live financial model

Every figure recomputes as the inputs change. Switch timeframe, run a scenario, and — with admin unlocked — edit the assumptions to stress-test the deal in real time.

Investor sandbox
Drag the levers — outputs are live
vs Aggressive base · 3-yr deal
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Return on the $73.6M raise
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{{ scenario.total }} total KANZAI net · 10-yr franchise stacks on top
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Ecosystem net
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Game profit · 4-yr
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Game gross
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Core units sold
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10-Year Franchise · {{ fin.ten.markets }}
KANZAI keeps {{ fin.ten.heroKanzai }}
across the franchise.
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Markets
LA · London
Tokyo · NYC

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KANZAI (KEG) net — annual Rest of franchise revenue Cumulative KANZAI net (right axis)
Model Firewall Pre-launch recovers {{ fin.firewall.pctRecovered }} of the {{ fin.firewall.raise }} raise{{ fin.firewall.recoverTail }} Recoupment flips at {{ fin.firewall.recoupGross }} gross Scenario {{ fin.firewall.preset }}
Pre-launch cultural engine · Years 1–3
KANZAI earns {{ fin.inv.heroBig }}
before the game ships.
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Recoupment waterfall

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KANZAI net by year ($M)

FlowYr 1Yr 2Yr 3Total
Ecosystem gross{{ x }}{{ fin.inv.ecoTotal }}
KANZAI net share{{ x }}{{ fin.inv.kanzaiEco }}
01 /

Designer Override — Inputs

Game economics

Title 1 unit build

YearUnits (M)ASP ($)Gross
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Base game gross{{ fin.adm.baseGross }}

Ecosystem revenue by vertical ($M gross)

VerticalYr 1Yr 2Yr 33-Yr
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Total ecosystem gross{{ x }}{{ fin.adm.ecoTotal }}

Participation & capital

02 /

Engine Readout — Derived

Headline · KANZAI-side

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Recoupment waterfall — 95/5 → 80/20 on gross

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Participation by year ($M)

FlowYr 1Yr 2Yr 3Total
Ecosystem gross{{ x }}{{ fin.adm.ecoTotal }}
KANZAI net share{{ x }}{{ fin.adm.kanzaiEco }}
FEWTURE net share{{ x }}{{ fin.adm.fewtureEco }}

Game P&L ($M)

Game gross (base + DLC + OGA){{ fin.adm.pnl.gameGross }}
Less platform fee ({{ fin.adm.pnl.platformFeePct }})−{{ fin.adm.pnl.platformFeeAmt }}
Less UE5 engine license ({{ fin.adm.pnl.enginePct }} of gross)−{{ fin.adm.pnl.engineAmt }}
Less CH03 royalty ({{ fin.adm.pnl.royaltyPct }} of net)−{{ fin.adm.pnl.royaltyAmt }}
KANZAI game profit{{ fin.adm.pnl.profit }}
The ask · what we're raising & why now

Raising $73.6M to build the franchise

One recoupable raise funds the whole system — a 36-month build and a three-year cultural engine that recovers most of the capital before the game reaches a storefront.

Total round
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Recoupable · single close · 3-partner cap table
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Use of funds

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Milestones this raise unlocks

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Risk & mitigation — named, not hidden

Risk {{ rk.r }}
Fix

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The bottom line
$73.6M builds a franchise, not a game — and the cultural engine hands most of it back before launch. The downside is capped; the upside is a decade.
Join the resistance. Own the future.
KANZAI × CH03 × FEWTURE · ALT-LA 90-001 · Confidential
Admin · editing on wrong